Please file a bug report on version build-21(RelWithDebInfo).Īnd remember to specify your operating system. The exception said: Error loading tribes/images/barbarians/bridge_busy_se_4.png: Error reading the PNG file. Graphics: OpenGL: ShadingLanguage: "4.60 NVIDIA"Ĭaught exception (of type '17ImageLoadingError') in outermost handler! Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: Double buffering enabled Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 0 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Set configuration file: /home/rogerwilco/.widelands/configĪdding directory: /usr/share/games/widelands C-evo is a freeware empire building game for Windows. Set home directory: /home/rogerwilco/.widelands Widelands The Battle for Wesnoth Europa Universalis Freeciv for Android Unciv 0 A.D. src/economy/trackptr.This is Widelands Version build-21 (RelWithDebInfo) The Widelands Development Team is proud to announce the immediate availability of build 17 of Widelands. Inlined from ‘void std::_pop_heap(_RandomAccessIterator, _RandomAccessIterator, _RandomAccessIterator, _Compare&) ’ at /usr/include/c++/ 12/bits/stl_heap.h: 267: 5, The Widelands Development Team is proud to announce the immediate availability of Widelands Build 20. Maintainer of simgrid, flexml, po4a, quilt, widelands, minetest Ex-coordinator of the French L10N team Assistant professor (MCF) Université de Lorraine févr. Inlined from ‘ void std::_pop_heap(_RandomAccessIterator, _RandomAccessIterator, _RandomAccessIterator, _Compare&) ’ at /usr/include/c++/ 12/bits/stl_heap.h: 264: 25, Inlined from ‘void std::_adjust_heap(_RandomAccessIterator, _Distance, _Distance, _Tp, _Compare) ’ at /usr/include/c++/ 12/bits/stl_heap.h: 247: 23, Building Widelands with compile script (fastest way) First of all, make sure that all required packages are installed (see previous step). Inlined from ‘ void Widelands::Economy::balance_requestsupply(Widelands::Game&)’ at. Inlined from ‘ void std::priority_queue::pop() ’ at /usr/include/c++/ 12/bits/stl_queue.h: 776: 15, Inlined from ‘ void std::pop_heap(_RAIter, _RAIter, _Compare) ’ at /usr/include/c++/ 12/bits/stl_heap.h: 333: 19, Inlined from ‘void std::_pop_heap(_RandomAccessIterator, _RandomAccessIterator, _RandomAccessIterator, _Compare&) ’ at /usr/include/c++/ 12/bits/stl_heap.h: 264: 25, src/economy/trackptr.h:58:27: warning: pointer used after ‘void operator delete( void*)’ src/economy/trackptr.h:60:40: note: call to ‘void operator delete( void*)’ here Inlined from ‘void std::push_heap(_RAIter, _RAIter, _Compare) ’ at /usr/include/c++/ 12/bits/stl_heap.h: 216: 23, Inlined from ‘void Trackable::Tracker::deref()’ at. src/economy/trackptr.h:58:27: warning: pointer may be used after ‘void operator delete( void*)’ Inlined from ‘ void Widelands::Economy::process_requests(Widelands::Game&, Widelands::RSPairStruct*)’ at. Inlined from ‘ void std::priority_queue::push( const value_type&) ’ at /usr/include/c++/ 12/bits/stl_queue.h: 741: 16, Inlined from ‘void std::push_heap(_RAIter, _RAIter, _Compare) ’ at /usr/include/c++/ 12/bits/stl_heap.h: 218: 5, Inlined from ‘Widelands::RequestSupplyPair::~RequestSupplyPair()’ at. Inlined from ‘BaseTrackPtr::~BaseTrackPtr()’ at. On demand loading of graphics improves startup time. new maps, sounds, music, graphics & animations. Better in-game stock charts with new information. Soldier preference selection in military sites. Eviction of workers from production sites. In member function ‘ void Trackable::Tracker::deref()’, Some of the highlights of this build are: Seafaring enhancements: expeditions and colonization. Building CXX object src/economy/CMakeFiles/economy.dir/.o
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